The TEAM Room is a hands‐on learning environment in which students use tools and technology to solve problems. Students take ideas from concept to completion, learning the design‐build‐communicate-manage process. Students will utilize project management techniques to design and construct authentic projects in areas such as architecture, inventions, wearable technology, robotics, engineering, CAD, micro‐electronics, woodshop or any of a dozen other fields of interest. Students demonstrate safe and proper use of technology, equipment, and tools. Students learn to lead, follow instructions, cooperate with others, and work effectively as individuals, and in a team to accomplish authentic design tasks.
Projects Based Design activities are implemented in all three divisions. This type of instruction uses the maker mindset as a vehicle that exposes our students to constructivist education. Constructivism allows students to be creative, innovative, independent, and technologically literate; not an “alternative” way to learn, but as a unique form of modern learning. The TEAM Room provides a student centered, inquiry mode of instruction where projects become the actual vehicle and purpose of the learning.
Technology, design, art, engineering, math and project management and construction skills will lead students to start conversations, discover problems, find answers, change minds, take action and drive change.